If you can't send a message in one hundred-and-forty characters it probably isn't worth sending. Excuse me while I write an essay on this topic.
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Monday, March 28, 2011
Friday, March 25, 2011
Powerpuff Girls!
The most vivid childhood show I remember was the PowerPuff girls.
Feminist, catchy, and with some of the most creative villains I've ever seen! How can you say no?
Feminist, catchy, and with some of the most creative villains I've ever seen! How can you say no?
Friday, March 18, 2011
Early Film
The first film I remember viewing (though it certainly wasn't the first) was The Jungle Book.
Masterly crafted, filled with classic Disney characters, classic Disney story, and classic Disney racism. Good times.
Masterly crafted, filled with classic Disney characters, classic Disney story, and classic Disney racism. Good times.
Tuesday, March 15, 2011
Baby Films
Trailers were originally meant to advertise films. But more and more, trailers are becoming well composed. They have their own beginning, rising actions, climax, heroes, etc.. The lines start to blend between film and the trailer for that film. Especially with the unfortunate trend of showing "the best parts" becoming more and more prevalent.
Take a look a few of these.
Super 8: http://www.youtube.com/watch?v=lfdYeGAjQH4
Super: http://www.youtube.com/watch?v=ctcURFb7XE4&feature=player_embedded
Four Lions: http://www.youtube.com/watch?v=Ew-SrlQ9tlI
Video games have the trend of making trailers that don't show footage from the game at all. Instead, they use pre-rendered (out of game) footage to lure in potential buyers. But sometimes, you get some really beautiful and unique trailers.
Dante's Inferno: http://www.youtube.com/watch?v=9rbeAGdYk_0
<Warning graphic trailer involving children and zombies. 18+ only>
This Dead Island trailer is especially poignant. There is hardly any actual game footage, and the game hasn't even finished development, but the moment I saw this, I was sold. http://www.youtube.com/watch?v=lZqrG1bdGtg
With the budget for most of these trailers in the millions, are they really just advertising? Film takes many forms, and maybe the one we least expect is right in front of us.
Take a look a few of these.
Super 8: http://www.youtube.com/watch?v=lfdYeGAjQH4
Super: http://www.youtube.com/watch?v=ctcURFb7XE4&feature=player_embedded
Four Lions: http://www.youtube.com/watch?v=Ew-SrlQ9tlI
Video games have the trend of making trailers that don't show footage from the game at all. Instead, they use pre-rendered (out of game) footage to lure in potential buyers. But sometimes, you get some really beautiful and unique trailers.
Dante's Inferno: http://www.youtube.com/watch?v=9rbeAGdYk_0
<Warning graphic trailer involving children and zombies. 18+ only>
This Dead Island trailer is especially poignant. There is hardly any actual game footage, and the game hasn't even finished development, but the moment I saw this, I was sold. http://www.youtube.com/watch?v=lZqrG1bdGtg
With the budget for most of these trailers in the millions, are they really just advertising? Film takes many forms, and maybe the one we least expect is right in front of us.
Monday, March 14, 2011
Video of Japan Earth Breaking
http://www.youtube.com/watch?v=-LPGzzaSsbU
This is surreal, and without the reach of modern communications, we would not get a chance to witness this.
This is surreal, and without the reach of modern communications, we would not get a chance to witness this.
Japan Before/After
An excellent article by ABC News showing the before and after of some areas destroyed by the earthquake and subsequent tsunami.
http://www.abc.net.au/news/events/japan-quake-2011/beforeafter.htm
The article contains still images of residential and industrial areas before the waves of water destroyed them, and uses a plug-in of some sort that allows the viewer to control how much of the image is pre-disaster. It creates a feeling of interactivity and brings additional empathy to an already terrible event.
http://www.abc.net.au/news/events/japan-quake-2011/beforeafter.htm
The article contains still images of residential and industrial areas before the waves of water destroyed them, and uses a plug-in of some sort that allows the viewer to control how much of the image is pre-disaster. It creates a feeling of interactivity and brings additional empathy to an already terrible event.
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